Marvin Minsky

(39 articles)
SNARC (Stochastic Neural Analog Reinforcement Calculator)
1950

SNARC
Stochastic Neural Analog Reinforcement Calculator

Recognized as one of the earliest electronic neural network machines, SNARC simulated a rat navigating a maze using analog components and probabilistic logic.

Generality: 645

Natural Language Problem
1950

Natural Language Problem

Challenges encountered in understanding, processing, or generating human language using computational methods.

Generality: 875

Task Environment
1956

Task Environment

Setting or context within which an intelligent agent operates and attempts to achieve its objectives.

Generality: 760

Knowledge Representation
1956

Knowledge Representation

Method by which AI systems formalize and utilize the knowledge necessary to solve complex tasks.

Generality: 890

Symbolic Computing
1956

Symbolic Computing

A paradigm in AI that uses symbolic representations of problems and logic-based reasoning to perform computational tasks and solve complex problems.

Generality: 795

Human-Level AI
1956

Human-Level AI

AI systems that can perform any intellectual task with the same proficiency as a human being.

Generality: 945

Symbolic AI
1956

Symbolic AI

Also known as Good Old-Fashioned AI (GOFAI), involves the manipulation of symbols to represent problems and compute solutions through rules.

Generality: 830

AGI (Artificial General Intelligence)
1956

AGI
Artificial General Intelligence

AI capable of understanding, learning, and applying knowledge across a wide range of tasks, matching or surpassing human intelligence.

Generality: 905

Search
1960

Search

The process within AI of exploring possible actions or solutions in order to achieve goals or solve problems.

Generality: 890

Memory Systems
1960

Memory Systems

Mechanisms and structures designed to store, manage, and recall information, enabling machines to learn from past experiences and perform complex tasks.

Generality: 790

Internal Representation
1960

Internal Representation

The way information is structured and stored within an AI system, enabling the system to process, reason, or make decisions.

Generality: 845

Machine Understanding
1960

Machine Understanding

Capability of AI systems to interpret and comprehend data, text, images, or situations in a manner akin to human understanding.

Generality: 828

Linear Separability
1960

Linear Separability

The ability of a dataset to be perfectly separated into two classes using a straight line in two dimensions or a hyperplane in higher dimensions.

Generality: 500

Agent
1963

Agent

System capable of perceiving its environment through sensors and acting upon that environment to achieve specific goals.

Generality: 790

GOFAI (Good Old-Fashioned AI)
1965

GOFAI
Good Old-Fashioned AI

Traditional approach to AI that relies on symbolic reasoning, logic, and rule-based systems to simulate intelligent behavior.

Generality: 815

Recursive Self-Improvement
1965

Recursive Self-Improvement

Process by which an AI system iteratively improves itself, enhancing its intelligence and capabilities without human intervention.

Generality: 790

Silicon-Based Intelligence
1965

Silicon-Based Intelligence

Concept of artificial intelligence systems that operate on silicon-based hardware, contrasting with biological, carbon-based forms of intelligence such as humans.

Generality: 777

Frame Problem
1969

Frame Problem

Challenge in AI of representing and updating the effects of actions in a dynamic world without having to explicitly state all conditions that remain unchanged.

Generality: 625

Perceptron Convergence
1969

Perceptron Convergence

A phenomena where a perceptron algorithm effectively stabilizes, ensuring that it can find a solution for linearly separable datasets after a finite number of iterations.

Generality: 500

NLU (Natural Language Understanding)
1970

NLU
Natural Language Understanding

Subfield of NLP focused on enabling machines to understand and interpret human language in a way that is both meaningful and contextually relevant.

Generality: 894

Production System
1975

Production System

A framework used in AI for automated problem-solving that consists of a set of rules and data, enabling systematic exploration of possible actions to achieve a goal state.

Generality: 725

Cognitive Architecture
1976

Cognitive Architecture

A theory or model that outlines the underlying structure and mechanisms of the human mind or AI systems, guiding the integration of various cognitive processes.

Generality: 850

Grounding
1980

Grounding

Process of linking abstract symbols or data representations to real-world meanings or experiences, enabling the system to understand and act based on those symbols in a meaningful way.

Generality: 755

Dualism
1980

Dualism

Theory or concept that emphasizes the division between symbolic (classical) AI and sub-symbolic (connectionist) AI.

Generality: 830

Reasoning System
1980

Reasoning System

Software entities designed to emulate human reasoning processes by drawing logical inferences from available data or known facts.

Generality: 775

AI Winter
1984

AI Winter

Periods of reduced funding and interest in AI research and development, often due to unmet expectations and lack of significant progress.

Generality: 525

Commonsense Reasoning
1984

Commonsense Reasoning

The ability of AI systems to make presumptions about the type of

Generality: 775

State Representation
1986

State Representation

The method by which an AI system formulates a concise and informative description of the environment's current situation or context.

Generality: 682

Autonomous Learning
1990

Autonomous Learning

Systems capable of learning and adapting their strategies or knowledge without human intervention, based on their interactions with the environment.

Generality: 870

AI Effect
1990

AI Effect

Phenomenon where once an AI system can perform a task previously thought to require human intelligence, the task is no longer considered to be a benchmark for intelligence.

Generality: 770

Superintelligence
1998

Superintelligence

A form of AI that surpasses the cognitive performance of humans in virtually all domains of interest, including creativity, general wisdom, and problem-solving.

Generality: 850

Narrow AI
2005

Narrow AI

Also known as Weak AI, refers to AI systems designed to perform a specific task or a narrow range of tasks with a high level of proficiency.

Generality: 760

WBE (Whole Brain Emulation)
2008

WBE
Whole Brain Emulation

Hypothetical process of scanning a biological brain in detail and replicating its state and processes in a computational system to achieve functional and experiential equivalence.

Generality: 540

Cognitive Computing
2011

Cognitive Computing

Computer systems that simulate human thought processes to solve complex problems.

Generality: 900

Autonomous Reasoning
2018

Autonomous Reasoning

Capacity of AI systems to make independent decisions or draw conclusions based on logic or data without human intervention.

Generality: 850

1-N Systems
2020

1-N Systems

Architectures where one input or controller manages multiple outputs or agents, applicable in fields like neural networks and robotics.

Generality: 790

Shared Awareness
2021

Shared Awareness

Collective understanding and perception of information among multiple agents, both human and machine, in a given environment.

Generality: 500

Self-Correction
2021

Self-Correction

An AI system's ability to recognize and rectify its own mistakes or errors without external intervention.

Generality: 815

Agentic AI Systems
2022

Agentic AI Systems

Advanced AI capable of making decisions and taking actions autonomously to achieve specific goals, embodying characteristics of agency and decision-making usually associated with humans or animals.

Generality: 775