Allen Newell

(43 articles)
Chunking
1956

Chunking

A concept in cognitive psychology and AI, where information is broken down and grouped into chunks to simplify complex data and optimize memory usage.

Generality: 800

Chunking Strategy
1956

Chunking Strategy

Method of grouping similar pieces of information together to simplify processing and enhance memory performance.

Generality: 755

Task Environment
1956

Task Environment

Setting or context within which an intelligent agent operates and attempts to achieve its objectives.

Generality: 760

Adaptive Problem Solving
1956

Adaptive Problem Solving

The capacity of AI systems to modify their approaches to problem-solving based on new data, feedback, or changing environments, enhancing their efficiency and effectiveness over time.

Generality: 790

Knowledge Representation
1956

Knowledge Representation

Method by which AI systems formalize and utilize the knowledge necessary to solve complex tasks.

Generality: 890

Symbolic Computing
1956

Symbolic Computing

A paradigm in AI that uses symbolic representations of problems and logic-based reasoning to perform computational tasks and solve complex problems.

Generality: 795

Human-Level AI
1956

Human-Level AI

AI systems that can perform any intellectual task with the same proficiency as a human being.

Generality: 945

Symbolic AI
1956

Symbolic AI

Also known as Good Old-Fashioned AI (GOFAI), involves the manipulation of symbols to represent problems and compute solutions through rules.

Generality: 830

AGI (Artificial General Intelligence)
1956

AGI
Artificial General Intelligence

AI capable of understanding, learning, and applying knowledge across a wide range of tasks, matching or surpassing human intelligence.

Generality: 905

GPS (General Problem Solver)
1957

GPS
General Problem Solver

Early AI program designed to simulate human problem-solving processes through a heuristic-based approach.

Generality: 810

Heuristic Search Techniques
1959

Heuristic Search Techniques

Methods used in AI to find solutions or make decisions more efficiently by using rules of thumb or informed guesses to guide the search process.

Generality: 878

Autonomous Agents
1959

Autonomous Agents

Systems capable of independent action in dynamic, unpredictable environments to achieve designated objectives.

Generality: 875

Memory Systems
1960

Memory Systems

Mechanisms and structures designed to store, manage, and recall information, enabling machines to learn from past experiences and perform complex tasks.

Generality: 790

Internal Representation
1960

Internal Representation

The way information is structured and stored within an AI system, enabling the system to process, reason, or make decisions.

Generality: 845

Machine Understanding
1960

Machine Understanding

Capability of AI systems to interpret and comprehend data, text, images, or situations in a manner akin to human understanding.

Generality: 828

Agent
1963

Agent

System capable of perceiving its environment through sensors and acting upon that environment to achieve specific goals.

Generality: 790

Control Logic
1963

Control Logic

Decision-making processes within a system that manage and dictate how various components respond to inputs, aiming to achieve desired outcomes or maintain specific conditions.

Generality: 840

GOFAI (Good Old-Fashioned AI)
1965

GOFAI
Good Old-Fashioned AI

Traditional approach to AI that relies on symbolic reasoning, logic, and rule-based systems to simulate intelligent behavior.

Generality: 815

Silicon-Based Intelligence
1965

Silicon-Based Intelligence

Concept of artificial intelligence systems that operate on silicon-based hardware, contrasting with biological, carbon-based forms of intelligence such as humans.

Generality: 777

Black Box
1966

Black Box

System or model whose internal workings are not visible or understandable to the user, only the input and output are known.

Generality: 822

Hierarchical Planning
1970

Hierarchical Planning

Approach to solving complex problems by breaking them down into more manageable sub-problems, organizing these into a hierarchy.

Generality: 845

Admissible Heuristic
1970

Admissible Heuristic

A heuristic is considered admissible if it never overestimates the cost of reaching the goal in search algorithms, ensuring an optimal solution.

Generality: 575

Production System
1975

Production System

A framework used in AI for automated problem-solving that consists of a set of rules and data, enabling systematic exploration of possible actions to achieve a goal state.

Generality: 725

Cognitive Architecture
1976

Cognitive Architecture

A theory or model that outlines the underlying structure and mechanisms of the human mind or AI systems, guiding the integration of various cognitive processes.

Generality: 850

CSPs (Constraint Satisfaction Problems)
1976

CSPs
Constraint Satisfaction Problems

Mathematical problems defined by a set of variables, a domain of values for each variable, and a set of constraints specifying allowable combinations of values.

Generality: 800

Inference Engine
1977

Inference Engine

Software component that applies logical rules to a knowledge base to deduce new information or solve specific problems.

Generality: 675

Grounding
1980

Grounding

Process of linking abstract symbols or data representations to real-world meanings or experiences, enabling the system to understand and act based on those symbols in a meaningful way.

Generality: 755

Dualism
1980

Dualism

Theory or concept that emphasizes the division between symbolic (classical) AI and sub-symbolic (connectionist) AI.

Generality: 830

Reasoning System
1980

Reasoning System

Software entities designed to emulate human reasoning processes by drawing logical inferences from available data or known facts.

Generality: 775

Minimax
1980

Minimax

A decision-making strategy in game theory and AI that aims to minimize the possible losses in worst-case scenarios by maximizing the worst-case outcome.

Generality: 775

AI Winter
1984

AI Winter

Periods of reduced funding and interest in AI research and development, often due to unmet expectations and lack of significant progress.

Generality: 525

Commonsense Reasoning
1984

Commonsense Reasoning

The ability of AI systems to make presumptions about the type of

Generality: 775

Blackboard System
1989

Blackboard System

A problem-solving approach that uses a shared knowledge base or

Generality: 525

Autonomous Learning
1990

Autonomous Learning

Systems capable of learning and adapting their strategies or knowledge without human intervention, based on their interactions with the environment.

Generality: 870

AI Effect
1990

AI Effect

Phenomenon where once an AI system can perform a task previously thought to require human intelligence, the task is no longer considered to be a benchmark for intelligence.

Generality: 770

Narrow AI
2005

Narrow AI

Also known as Weak AI, refers to AI systems designed to perform a specific task or a narrow range of tasks with a high level of proficiency.

Generality: 760

Cognitive Computing
2011

Cognitive Computing

Computer systems that simulate human thought processes to solve complex problems.

Generality: 900

Autonomous Reasoning
2018

Autonomous Reasoning

Capacity of AI systems to make independent decisions or draw conclusions based on logic or data without human intervention.

Generality: 850

Instruction Following Model
2021

Instruction Following Model

AI system designed to execute tasks based on specific commands or instructions provided by users.

Generality: 640

Shared Awareness
2021

Shared Awareness

Collective understanding and perception of information among multiple agents, both human and machine, in a given environment.

Generality: 500

Instruction-Following
2021

Instruction-Following

Ability to accurately understand and execute tasks based on given directives.

Generality: 725

Self-Correction
2021

Self-Correction

An AI system's ability to recognize and rectify its own mistakes or errors without external intervention.

Generality: 815

Agentic AI Systems
2022

Agentic AI Systems

Advanced AI capable of making decisions and taking actions autonomously to achieve specific goals, embodying characteristics of agency and decision-making usually associated with humans or animals.

Generality: 775