John Holland
(6 articles)
Adaptive Problem Solving
The capacity of AI systems to modify their approaches to problem-solving based on new data, feedback, or changing environments, enhancing their efficiency and effectiveness over time.
Generality: 790

Evolutionary Algorithm
Optimization methods inspired by the process of natural selection where potential solutions evolve over generations to optimize a given objective function.
Generality: 774

GOFAI
Good Old-Fashioned AI
Good Old-Fashioned AI
Traditional approach to AI that relies on symbolic reasoning, logic, and rule-based systems to simulate intelligent behavior.
Generality: 815

Emergence
Phenomenon where larger entities, patterns, and regularities arise through interactions among smaller or simpler entities that themselves do not exhibit such properties.
Generality: 750

Metaheuristic
High-level problem-independent algorithmic framework that provides a set of guidelines or strategies to develop heuristic optimization algorithms.
Generality: 835

ALife
Artificial Life
Artificial Life
Studies the simulation of life processes within computers or synthetic systems to gain insights into biological phenomena.
Generality: 709