Andrew Y. Ng

(16 articles)
Motor Learning
1956

Motor Learning

Process by which robots or AI systems acquire, refine, and optimize motor skills through experience and practice.

Generality: 675

Segmentation
1965

Segmentation

Process in AI that subdivides an image or dataset into multiple parts to simplify and/or change the perspective of comprehension.

Generality: 831

Anomaly Detection
1969

Anomaly Detection

Process of identifying unusual patterns that deviate from expected behavior, often used to detect fraud, network intrusions, or unusual transactions.

Generality: 860

Best-of-N
1971

Best-of-N

A strategy in AI that involves generating multiple outputs and selecting the best one based on a predefined criterion or scoring function.

Generality: 575

Inductive Bias
1986

Inductive Bias

Assumptions integrated into a learning algorithm to enable it to generalize from specific instances to broader patterns or concepts.

Generality: 827

Discount Factor
1989

Discount Factor

Multiplicative factor used to reduce future values or rewards to their present value in decision-making processes, particularly in reinforcement learning.

Generality: 790

Neuromorphic Chips
1989

Neuromorphic Chips

Specialized hardware designed to mimic the neural structures and functioning of the human brain to enhance computational efficiency and speed in processing AI algorithms.

Generality: 650

Autonomous Learning
1990

Autonomous Learning

Systems capable of learning and adapting their strategies or knowledge without human intervention, based on their interactions with the environment.

Generality: 870

MTL (Multi-Task Learning)
1993

MTL
Multi-Task Learning

ML approach where a single model is trained simultaneously on multiple related tasks, leveraging commonalities and differences across tasks to improve generalization.

Generality: 761

Transfer Capability
1997

Transfer Capability

A feature of AI systems that allows acquired knowledge in one domain or task to be applied to another distinct but related domain or task.

Generality: 775

IRL (Inverse Reinforcement Learning)
2000

IRL
Inverse Reinforcement Learning

Technique in which an algorithm learns the underlying reward function of an environment based on observed behavior from an agent, essentially inferring the goals an agent is trying to achieve.

Generality: 658

LDA (Latent Dirichlet Allocation)
2003

LDA
Latent Dirichlet Allocation

Generative statistical model often used in natural language processing to discover hidden (or latent) topics within a collection of documents.

Generality: 794

Semi-Supervised Learning
2006

Semi-Supervised Learning

ML approach that uses a combination of a small amount of labeled data and a large amount of unlabeled data for training models.

Generality: 800

Imitation Learning
2016

Imitation Learning

AI technique where models learn to perform tasks by mimicking human behavior or strategies demonstrated in training data.

Generality: 850

TPU (Tensor Processing Units)
2016

TPU
Tensor Processing Units

Specialized hardware accelerators designed to significantly speed up the calculations required for ML tasks.

Generality: 821

Instruction-Following
2021

Instruction-Following

Ability to accurately understand and execute tasks based on given directives.

Generality: 725