Andrew Barto
(5 articles)
RL
Reinforcement Learning
Reinforcement Learning
Type of ML where an agent learns to make decisions by performing actions in an environment to achieve a goal, guided by rewards.
Generality: 890

State Representation
The method by which an AI system formulates a concise and informative description of the environment's current situation or context.
Generality: 682

Prediction Error
The discrepancy between predicted outcomes by an AI model and the actual observed results in a dataset.
Generality: 675

Policy Learning
Branch of reinforcement learning where the objective is to find an optimal policy that dictates the best action to take in various states to maximize cumulative reward.
Generality: 790

DRL
Deep Reinforcement Learning
Deep Reinforcement Learning
Combines neural networks with a reinforcement learning framework, enabling AI systems to learn optimal actions through trial and error to maximize a cumulative reward.
Generality: 855