XR Glasses
Technology Life Cycle
Marked by a rapid increase in technology adoption and market expansion. Innovations are refined, production costs decrease, and the technology gains widespread acceptance and use.
Technology Readiness Level (TRL)
Technology is developed and qualified. It is readily available for implementation but the market is not entirely familiar with the technology.
Technology Diffusion
Adopts technologies once they are proven by Early Adopters. They prefer technologies that are well established and reliable.
Computer glasses that function as a standalone wearable device that can provide audiovisual experiences through the combination of physical-and-virtual environments. The glasses stimulate the human senses, triggering the brain to feel immersed in simulations that play with the human perception of reality.
The XR glasses can encompass experiences ranging from Augmented Reality (AR), Mixed Reality (MR), and VR (Virtual Reality). To create immersive digital content, the glasses are mounted with electronic varifocal, dynamic lenses, and Near-Eye Displays, enabling different degrees of extended reality experiences, including virtual occlusion, which allows for digital objects to intertwine with varying layers of the physical world. Current developments are integrating next-generation SLAM (Simultaneous Localization and Mapping), environment and biometric sensors, and eye-trackers into the glasses.
XR tools are gaining traction not only in the gaming industry. Medical staff are implementing XR glasses to enhance precision and display anatomic characteristics as well as vital information during surgery or as a therapeutic tool for patients with psychiatric or motor-control conditions. Education, physical workspaces, industrial engineering, and supply-chain are some other areas impacted by this technology.
Future Perspectives
The XR glasses could be mounted with hearables to enhance the experience. Designed as earbuds or headphones, hearables could provide surround 8D sound to function as a trigger to interact with digital content in an immersive experience.
In the future, XR tools could evolve from on-body gadgets to become in-body implants that are automatically linked to the functions of organic bodies. New developments in implantables are likely to change the way people experience digital content and virtual spaces without the need to access said content by wearing gadgets. The transhumanist movement, for instance, looks into the possibility of merging man and machine by putting these devices directly inside the human body, thus incorporating and fusing technology with biology.
Image generated by Envisioning using Midjourney