XR Glasses

A mixed reality headset that allows different degrees of immersive reality experiences, from wholly inserted in a virtual space to digital content overlaid in the physical world.
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Technology Life Cycle

Technology Life Cycle

Growth

Marked by a rapid increase in technology adoption and market expansion. Innovations are refined, production costs decrease, and the technology gains widespread acceptance and use.

Technology Readiness Level (TRL)

Technology Readiness Level (TRL)

Ready for Implementation

Technology is developed and qualified. It is readily available for implementation but the market is not entirely familiar with the technology.

Technology Diffusion

Technology Diffusion

Early Majority

Adopts technologies once they are proven by Early Adopters. They prefer technologies that are well established and reliable.

XR Glasses

Computer glasses that function as a standalone wearable device that can provide audiovisual experiences through the combination of physical-and-virtual environments. The glasses stimulate the human senses, triggering the brain to feel immersed in simulations that play with the human perception of reality.

The XR glasses can encompass experiences ranging from Augmented Reality (AR), Mixed Reality (MR), and VR (Virtual Reality). To create immersive digital content, the glasses are mounted with electronic varifocal, dynamic lenses, and Near-Eye Displays, enabling different degrees of extended reality experiences, including virtual occlusion, which allows for digital objects to intertwine with varying layers of the physical world. Current developments are integrating next-generation SLAM (Simultaneous Localization and Mapping), environment and biometric sensors, and eye-trackers into the glasses.

XR tools are gaining traction not only in the gaming industry. Medical staff are implementing XR glasses to enhance precision and display anatomic characteristics as well as vital information during surgery or as a therapeutic tool for patients with psychiatric or motor-control conditions. Education, physical workspaces, industrial engineering, and supply-chain are some other areas impacted by this technology.

Future Perspectives

The XR glasses could be mounted with hearables to enhance the experience. Designed as earbuds or headphones, hearables could provide surround 8D sound to function as a trigger to interact with digital content in an immersive experience.

In the future, XR tools could evolve from on-body gadgets to become in-body implants that are automatically linked to the functions of organic bodies. New developments in implantables are likely to change the way people experience digital content and virtual spaces without the need to access said content by wearing gadgets. The transhumanist movement, for instance, looks into the possibility of merging man and machine by putting these devices directly inside the human body, thus incorporating and fusing technology with biology.

Image generated by Envisioning using Midjourney

Sources
Spinal surgery is a complex and delicate business, but using a Microsoft Hololens headset can make it a little bit easier and a little bit safer too.
New research from the ACLU finds Amazon’s Rekognition project sold facial- recognition systems to police in Orlando and Oregon’s Washington County.
As Google, Apple, and Magic Leap get closer to launching new smart glasses, the possibilities for AR will become more exciting in 2023.
An article focused on Facebook announcement over AR glasses, Nintendo's Mario Kart in AR, Nreal fundraising & Niantic AR Alliance...
Microsoft HoloLens and augmented reality are the latest tools used by police to fight crime, mapping crime scenes without disturbing the evidence
Augmented Reality or AR for short, is an interactive experience of a real-world environment whose elements are augmented by perceptual information generated by
/PRNewswire/ -- Let's wave goodbye to webinars: With NeXR Seminar, Germany based NeXR Technologies launches the VR seminar and advances reskilling and...
Mitchell International is revolutionizing the collision repair industry with the announcement of its XR proof of concept, powered by the Qualcomm Snapdragon XR1 Platform.
Field workers at Toms River Municipal Utilities Authority utilize augmented reality to locate underground water infrastructure. The utility utilizes Esri's GIS together with Microsoft's Azure cloud computing and the Microsoft Hololens.Field workers appreciate the hands free nature of the Hololens, the increased accuracy in locating underground pipes and the ability to share their Hololens view with engineers and managers in real time to get advice and feedback.
Welcome to mixed reality. Interact with holograms in your world with Microsoft HoloLens, a holographic computer and head-mounted display.
Why and who will adopt extended reality technology? Literature review, synthesis, and future research agenda Stephanie Hui-Wen Chuah School of Management, Universiti Sains Malaysia, hw.chuah@gmail.com Abstract The advent of extended reality is revamping the way people experience the physical and the virtual environments, from observation to immersion. XR is an umbrella term that encompasses both augmented reality and virtual reality. Microsoft HoloLens is one example of AR smart glass that superimposes digital information onto a user’s field of view, while Oculus Rift is a type of virtual reality headset that allows users to experience and interact with a 3D world that does not actually exist. Despite the promising outlook, this nascent technology has been shrouded by uncertain possibilities, making the adoption of XR technology much slower than expected. Moreover, the interdisciplinary applications of XR technology have led to scattered scholarly works and fragmentary insights to be translated into practice. Thus, there is a pressing need for a critical review and synthesis of prior XR research in order to strengthen this emerging field in IS. To accomplish this, the current study identifies and analyzes a total of 45 articles through an extensive literature search. As a result, this study identifies the major antecedents and factors significant to XR adoption, classifies and map them onto the reference models. A review of relevant literature also uncovers those areas where research is lacking – and subsequently details future research directions with specific agenda to fill these gaps
Devices tucked inside your ears will make technology more personal than ever before
Informit is an online service offering a wide range of database and full content publication products that deliver the vast majority of Australasian scholarly research to the education, research and business sectors. Informit encompasses online products: Informit Indexes, Informit Plus Text and Informit Collections.
Google Project Aura, not to be mistaken for modular phone Project Ara, has been revealed. The project follows up from Google Glass and continues to focus
Extended Reality (XR) is an umbrella term encapsulating Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and everything in between. Although AR and VR offer a wide range of revolutionary experiences, the same underlying technologies are powering XR. Qualcomm’s vision for XR is sleek headsets that will transform everyday consumer experiences and many market verticals from industrial manufacturing and healthcare to education and retail.
Trimble's Field Solutions unlock the potential of field tech software and hardware throughout all phases of a construction project.
Explore how Qualcomm’s research has made augmented reality and virtual reality into actual reality. Read papers, watch presentations, and learn more.
At this year’s annual Consumer Electronics Show (CES), a number of interesting hearables-related developments were announced that continue to add..
The next generation of connectivity (5G, WiFi 6, 802.11ay) is poised to enhance the way we interact with the current crop of devices. Extended Reality – XR (VR/AR/MR) is one such technology that will benefit from the introduction of 5G and Artificial Intelligence (AI). The present generation of XR devices requires either a smartphone or a powerful PC to deliver some level of immersive experiences. This experience sometimes is limited as the smartphone alone is not powerful enough to deliver a truly immersive experience and connecting with a PC requires it to be tethered with a wire, sometimes creating a barrier for the immersive experience. Though we are seeing standalone XR devices beginning to proliferate but most of these devices are bulky, power hungry as most of the processing is concentrated or centralized. The standalone “Mobile XR” has tremendous potential not only to interact or consumer immersive content but also to create. However, there needs to be some technical breakthroughs which can drive sleek, ultra-lightweight XR devices form-factor which can offer powerful XR experiences more efficiently.

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